Games like Guitar Hero 3 will help the auditory students to use the guitar as video games. The music teachers can use this kind of games to teach their students how to use the guitar.In the article we read, I actually enjoyed most of their ideas, and agreed with most that I know others will not. For example, students learning more from video games than books. Personally, I find textbooks overly dull and would learn much more if it were a video game. However, the quote I put above is a gross misinterpretation of the game Guitar Hero 3. As well as any of the other musical games. This quote implies that music teachers can substitute this video game for a real guitar. However, the author has obviously never played this game before. The guitar you are given to play is basically a short electronic guitar shaped keyboard. It has five buttons on the neck that you push to make "different notes" on the game, and has a paddle to substitute for strings. In no way does this replace learning chords, notes, hand positions, and strumming styles that you must master to play a real guitar. However, the idea behind this statement was a good one. The idea that teachers can use games to pantomime a real activity can help learners try to understand basics of a task. But in no way should these games replace the real thing.ug
Reference:
Web 2.0 and Emerging Learning Technologies/Learning Styles. (2011, May 19). InWikiBooks.
Retrieved January 28, 2012, from http://en.wikibooks.org/wiki/Web_2.0_and_Emerging_Learning_Technologies/Learning_Styles
Related Resource:
The picture above shows that a video game's version of a task or activity will never take the place of the real thing.
(Kent, Tayler